Jun 17, 2006, 06:52 PM // 18:52
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#2
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Krytan Explorer
Join Date: Aug 2005
Location: Between heaven and hell - my own, personal limbo...
Guild: Currently in EoG
Profession: E/Me
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Here we go...
Meta, meaning beyond (ironically I know - check my name ), when linked w/ "game" referrs to any action or choices the player makes outside the game. In GW, this would be skill selection, game strategy planning - you know, the whole base of pre-game activity, whatever it is.
It referrs to a great deal of things, when branched out into syles of play:
Tournament metagames might be rigorous training and tweakings of skill and distribution
Guild Battle metagames would revolve around the murder of the opposing Guild Lord + Control of the flag.
Even a Random Arena metagame revolves around getting your character ready, since you really can't sufficiently prepare for anything else.
In comparison with the metagame, there is the environment - everything that causes the player to create these decisions, such as the inclusion of assassins in PvP or something.
Hmm... I think that covers it - yell if you got more questions
-Meta
PS - Really, check out my name... in truth, it means "Beyond the boundries of reality."
PPS - For more info, w/ less paraphrasing, check out the GW wiki @: http://www.gw.gamewikis.org/wiki/Main_Page - I recommend you Wiki Metagame or something.
Px3+S - w/ school ending, I gotta stop sounding smart! This is a great vent...
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Jun 17, 2006, 07:24 PM // 19:24
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#3
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Krytan Explorer
Join Date: Aug 2005
Location: Between heaven and hell - my own, personal limbo...
Guild: Currently in EoG
Profession: E/Me
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Err... too much info?
-Meta
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Jun 18, 2006, 02:38 AM // 02:38
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#6
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Krytan Explorer
Join Date: Aug 2005
Location: Between heaven and hell - my own, personal limbo...
Guild: Currently in EoG
Profession: E/Me
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But of course, we're here to help - if you've got some more questions, PM me - I've got a whole GW knowledge matrix :P
-Meta
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Jun 20, 2006, 08:05 AM // 08:05
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#7
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Metagaming:
Changing your build/strategy to match the environment.
Examples:
Without metagaming, you would have what I call "scrubway," a grab-8-and-go build. The same thing anyone would run if it was their first time in PvP.
With metagaming, you add defense against popular builds and offense against other popular builds. Without metagaming, infusers are pretty pointless because you don't expect to fight "spike" groups. There are other examples, but to quickly answer your question, metagaming is basically modding your build and play style to match the opposition.
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Jun 20, 2006, 02:52 PM // 14:52
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#8
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Krytan Explorer
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Don't listen to people who use the terms "metagame" and "Heroes' Ascent" in the same sentence. Like JR- said, people run gimmicks in HA to farm fame, they really couldn't care about what else people are running. Metagaming happens when people actively decide how to counter and power through what other people plan on bringing.
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Jun 20, 2006, 04:46 PM // 16:46
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#9
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Forge Runner
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Sadly, I think that the metagame in RA is more advanced than the one in HA. In RA at elast, people start seeing lots of touchers, then they take snares. If they see lots of warriors, they start taing lots of warrior hate (playing warrior is not fun in RA when you meet a team of 4 melee-haters).
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Jun 20, 2006, 05:15 PM // 17:15
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#10
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Krytan Explorer
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Bah, good warriors are bigger threats than touch rangers in the first place. The whole touch ranger fad is just weird to me, because you could rock faces much more quickly in randoms using a hammer warrior with 16 in hammer mastery. Of course, the average warrior in randoms is determined to have 10 in healing prayers and no sup weapon rune (not to mention their knight's helmet...).
Snares are the perfect counter to touch rangers, simply because snares never sit as dead skills on your bar - if you see a real threat instead of a touch ranger, your snare will be that much more valuable.
Last edited by Loch; Jun 20, 2006 at 05:19 PM // 17:19..
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Jun 21, 2006, 12:48 AM // 00:48
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#11
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Ascalonian Squire
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Metagame, as a general rule, could also include psychologically messing with the enemy; taunting and such. In GW this might not be implied though.
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Jun 21, 2006, 04:19 PM // 16:19
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#12
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Forge Runner
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Quote:
Originally Posted by Loch
Bah, good warriors are bigger threats than touch rangers in the first place. The whole touch ranger fad is just weird to me, because you could rock faces much more quickly in randoms using a hammer warrior with 16 in hammer mastery. Of course, the average warrior in randoms is determined to have 10 in healing prayers and no sup weapon rune (not to mention their knight's helmet...).
Snares are the perfect counter to touch rangers, simply because snares never sit as dead skills on your bar - if you see a real threat instead of a touch ranger, your snare will be that much more valuable.
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Agreed, especially in snares being good. It's just like interrupts and KDs, sure they're the perfect counters to spikes, but they have such a huge range of uses that they are never useless. Also, that's why whenever I play in RA with a pure warrior (usually hammer), I take a monk secondary.
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Jun 21, 2006, 06:13 PM // 18:13
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#13
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Banned
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Metagame is once defined before as "Eternum Pariah"
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Jun 21, 2006, 07:18 PM // 19:18
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#14
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Wilds Pathfinder
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HA has a significant meta game, but it isn't very interesting. I understand the Tombs hate, but players their are definitely win maximizing.
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Jun 21, 2006, 07:26 PM // 19:26
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#15
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Thom
HA has a significant meta game, but it isn't very interesting. I understand the Tombs hate, but players their are definitely win maximizing.
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The evolution of HA builds isn't exactly what I would call a metagame; it is basicly a matter of someone discovering the next FoTM build to catch on. There is admittedly a small amount of metagaming involved from the better teams there; but it is still far below the level of GvG.
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Jun 23, 2006, 02:35 PM // 14:35
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#16
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Ascalonian Squire
Join Date: May 2006
Location: Wisconsin
Guild: Darkness of Heaven
Profession: N/Me
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kinda like how we bring scourge healing and scourhe sacrifice to alliance battles cause we all hate the kurzicks minions X.x (they are all over the damned place!!!!)
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Jun 25, 2006, 01:02 AM // 01:02
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#17
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Krytan Explorer
Join Date: Apr 2006
Location: Australia
Guild: [MMAD]
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Metagamboozled - being confused by the current metagame builds. :P
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